Our heroes got lost. They need to explore the area, grab some food and a map, then find their way out. YOU are their rescue squad!
Ned has a hint to his bunker's key location : at an old friend's home. It located near a roundabout. The drivers are waiting for them.
No one will notice a missing zombie or two. The apocalypse is also a nice time to settle old grudges... and Wanda knows it. Enter the chainsaw!
Doug found a clue leading to his dream weapon. The gunsmith, however, has well protected his creation. Beware, it's a trap!
Phil's birthday is near. What could you offer him? A shiny new police car, of course!
Halloween is here and the survivors enter a block turned into a giant haunted house. Beware the Jack!
You found a reliable shelter. Now, it's time to clean the surrounding of all zombie presence and find some duct tape to lock it all. Hey, is it a police siren you're hearing?
Josh returns from scouting with some bad news. Apprently, we're in a neighbourhood that tried to make a stand against the zombies for some time. Sadly, they couldn't hold their ground and now the block is under the control of an Abomination..
We did really stupid things at first, like vowing to "protect" civilians. We defined "civilians" as the ones who didn't take arms to defend themselves. Easy prey for zombies, we thought. We finally understood a "civilian" was just an unborn zombie, not infected yet, but soon-to-be..
This is only a tiny town, but it has not been plundered yet because it’s swarming with zombies. Moreover, there are two gas stations. The cars here may be functional!
Our secret for survival? Ma’s recipe. Ma is Ned’s mother. She taught him many useful things about survival. she also left her secret recipe for the ultimate weapon: Ma’s Shotgun. Of course Ned forgot everything but his mother left the recipe in... in her kitchen? Or in a case, at the full-contact club she was training in...
As time went by, we grew accustomed to the relentless moaning of zombies across town. We were taking a break in the shelter when baby cries were suddenly heard. The zombies went silent all at once and we were able to pinpoint the location where the crying was coming from. After an absolutely chilling moment, all the infected howled. Now we know zombies are all converging on the block the cry came from. There’s no time to waste. This is a nightmare.
A few weeks ago, we were talking about the way we all see our future lives. Phil spoke about his wish to build a survivors community. United we stand, so he says. We all thought about it and would like to give it a try. Josh spotted an old block planned for destruction. The explosives were set when zombies came and caught the city off-guard. Using the explosives, we could destroy the main accesses and secure a wide area. Wide enough for many people to gather and build a giant shelter…
We have found a place full of electric lights. We don't know how it can still be working and we don’t care. It could be a perfect place to rest as long as there is power. We have just two little problems to solve first: there is a fast food full of rotten burgers which attracts lots of zombies, and the building we want is closed with some electrically actuated door. We must find a way to make the door open.
We easily forget zombies aren't the only threat we have to face, even if we meet them daily. There was a hurricane last night. The wind blew off some roofs and billboards. One of the latter fell on a pair of cars crashed on a crossroads. Both their alarms triggered and are now making a noise so loud it lures all zombies on the block... This is the perfect time to quietly loot the surroundings and burn an entire zombie cluster. We just have to find stuff to make a Molotov Cocktail!
You just found an virtually intact refugee camp in downtown. Too good to be true? Sure!
It all started with "I'll bet you my last chocolate bar that we can kill the A-Bomb lurking in this hospital before noon." In the Apocalypse, girls just want to have fun!
Christmas came and went. It was gloomy, clammy, and the pudding was overcooked. We decided to fight back, as post-Christmas blues were threatening to overwhelm us. We must settle the score with our bad Christmas. Santa has forgotten us? Revenge! It’s time to go Santa hunting!
The first part of our plan worked just fine, but the second, easier part of our plan became an epic failure. We left our cars near a psychiatric hospital, which seemed almost intact and ready for plunder. We thought it would be easy to find some medical stuff here. Just as we were approaching, we woke a zombie horde. We decided to face it in a place of our choosing, somewhere easy to defend: the psychiatric hospital...
It’s been months since we came here. We explored the whole place, zombicided everything, then moved on. Now we're back, and I wonder what awaits us. I remember that I left two pairs of socks, almost new... somewhere. Let's explore this place!
I have counted. I can prove it! It's been exactly ONE YEAR! since my last hot bath. Don't misunderstand: I'm not dirty and stinking like some zombie. I wash myself, but there is some difference between a hot bath and a cold shower in a derelict bathroom. So, this time, I've decided to head for a nearby hammam. Who's with me?
This block seems untouched and full of promise. We have seen an armory, a garage, some interesting shops, and nothing has been plundered yet! And the damn hospital is why. Emergency plans required the inhabitants to gather here, and lots of people followed the plan with obvious consequences: zombies everywhere... We are going to have a hell of a day.
We had a beginning of a clue, and everything went mad. We must find the-the thingy. The thingummy. The thingamajig. Whatever. It's probably somewhere here, in a building or a tent. Or in the hospital!
As usual, this hospital is a zombie paradise. The corpses are completely desiccated, and you can hear the moaning from a mile away. It’s like old leather creaking. The noise is slowly driving us mad, so we’re going to stop it. The hospital will burn!
We don't know who dug this tunnel, and that's quite intriguing. We're going down to get answers. Who knows? There might be survivors on the other side A shelter, friends perhaps... maybe even food!
Okay, I admit that exploring the tunnel was a bad idea. Turns out this isn't one tunnel but a whole bunch of underground passages. And... we got lost on our way home. To make matters worse, zombies are close on our heels. I can see some light! Let's get out, wherever we are, and seal this maze forever! I prefer finding my way home in broad daylight.
Red Cap Ben was already a survivor before the zombie apocalypse. The lone and moody guy now needs your help as most of his precious tools are locked in his shelter, with many zombies roaming around. Will you gain the Red Cap’s trust, and survive? Let’s find out!
Finding a fallout shelter in the heart of the city was an unexpected surprise. And it’s huge! Before turning it into your next secret underground base (mwahaha), you first need to clean it of all the zombies trapped inside... and fix the entrance, too, because you’re now part of the inmates. Welcome to hell!
Your team is on the road to the next destination as you notice a small town bording the highway. It’s time for a pit stop! You have 60 minutes to grab everything you can and move on. No time to waste, let’s go!
Fat Joe Burger used to be the place to enjoy delicious meals enhanced with Joe’s “special ingredient”. It turns out zombies are attracted to it, and mutate into toxic monsters when eating it. We have to stop it before it spreads like a plague!
The same nightmare falls on you every night. You and your friends are trapped in a huge prison. There is no escape, and zombies are everywhere. Oh, wait. You’re survivors, THEY are trapped here with you!
You may have the guns, but the zombies don’t need to sleep! You’re out to find army folding army beds in a haunted refugee camp, and get them back to your shelter. Be careful! Real monsters are hiding under your bed!
The quickest way to secure a zombie-filled area may be using makeshift explosives. However, no plan go exactly as planned... Zombies are coming too soon, too fast. You'll have to be quick before getting overwhelmed!
The zombie infection always finds a way. This time, our foes are getting predator instincts and lay ambushes to anyone cruising nearby. We have to find their nest and kill them all before they grow into a full zombie species!
You better watch out, you better not cry! In this mission, you need to find the True Meaning of Christmas and stop the Santabomination, who keeps spawning zombie elves. But who knows, you may find some Christmas Gifts along the way!
Every survivor needs a home base if they want to have a chance to live. How dare they try to take yours! You will kill them all if that’s what is takes – zombies and survivors alike!
We thought the Abominations were the worst the virus could do. Apparently we were wrong. A new Mutated creature was spotted, it killed one of our own with a single blow, and all efforts to eliminate it so far were futile. It’s time to try a different approach!
We still have to eat in a post-apocalyptic world. On top of the locusts, slugs and rats, we have to deal with a different kind of pest: the undead. Weed killer might not cut it on these guys.
GET TO THE CHOPPER! Wait, who has the keys? No, I don't have the keys, I thought you did. YOU DON'T HAVE THE KEYS EITHER?
We found a good spot to settle, but these pesky zombies who were camping when they were infected keep showing up. We'll have to clean up the area. Good thing we have this fire... gadget... thingy. And it runs on zombies. So guess who's becoming fuel for it!
So we have two goals: get back our stolen food and find our friends, who were captured by this other group before they sturned into zombies. If we can find them, they can fight alongside us!
Bob's Campaign, part 1! While looting a miraculously intact convenience store, you hear a strange noise... A phone was ringing. “... I’m Bob... at the Power Stat... everything... the transformer will blow up... die... everyone... trapped... ” Bob is weak and needs rescuing!
Bob's Campaign, part 2! Bob is with you, but he asks your help to rescue his wife and daughter who are trapped in a nearby building. Well, since you shut down the transformer in part 1, that means you have to do that in the dark.
Bob's Campaign, part 3! Ok, Things are looking good. We rescued Bob and his family. Now we just need to get back to base. The bad part? We are now surrounded by zombies. Even worse? Bob is one of them. Yep, he died. Sorry Bob!
This house seemed like a great hiding spot to get some rest. But the alarm system of the car parked right in front of it decided to randomly go off during the night and now it is attracting all sorts of zombies! If we can find the keys to the car, maybe we can escape in it - if the zombies don't destroy it first.
We’ve picked up a faint distress signal from a nearby Hospital. This old hunk of junk helicopter has kept us going, let’s see if she can fly one more mission.
Merry Christmas, survivor! This may be the apocalypse, but we still want to celebrate! We are lighting the abandoned Christmas tree downtown. It will be dark, it will be dangerous, but it will be worth it.
Just because it's the apocalypse, doesn't mean we can't celebrate Halloween! But where's the candy? And most importantly, where are the kids? Oh no, Trick or Treat just became Trick or Threat!
During a basketball game, we got surrounded by zombies. We need to survive long enough for our taxi driver friend to come back, but that's going to be a challenge!
A Taxi Saga, Part 2! The taxi driver rescued us but now he wants us to help rescue his friends too. They are all trying to survive inside their own cars. Watch out, zombies, because we are fast, furious and coming for you!
A Taxi Saga, Part 3! After a night's sleep, we woke up to find Robert, our taxi driver friend, in a fit of rage. Someone scratched his car and now he wants blood! Well, we're not about to get in the way of a taxi driver and his revenge, so we might as well help him out.
Hope for the best, plan for the worst, they say. Well, who could have planned for a battle against the undead in the middle of an earthquake? Could be the plot of a B movie but it's our life now, apparently.
You never took an entire building, did you? Want to try?
Your shelter is under assault by a zombie horde. You have to break the siege!
Looting a federal building went wrong. You have to escape but there's no door... wait, what about creating yours?
A game with two separate boards to save Wanda from doom!
Samantha is trapped and ill. Being saved or turning into a zombie depends on you. Will you be fast enough?
Driving back to safety, your car is stopped by fallen poles. You'll have to fight your way to find a chainsaw and escape.
What about killing 300 zombies to discover Toxic City Mall's Ultrared mode? Merry Christmas!
An Abomination is running after you and you have no mean to kill it. Unless... you lock it up once and for all. But where is the bunker key?
You're rushing through the city to get an helicopter evac. Time for a stand!
Zombies have been on your tail for a long time. Hunger and thirst are urgent issues. This block could be a pit-stop!
You're rushing through the city to get an helicopter evac. Time for a stand!
Your team is sweeping the neigbourhood for supplies before leaving the city. The zombies may have a final nasty surprise for you...
You've found a good place to evade an incoming zombie swarm. But first, you have to unlock its access and clean it. And it's big!
Your food reserve is running low. Your team is set to raid a restaurant for food crates. You’ll have to carry them around with hostile zombies... and a few surprises await you.
Your crew is blocked by zombies in a dead end. You'll have to make some car wrecks explode to free the road to safety!
You blocked every exit of the city with explosives, save one. Zombies are gathering to escape your wrath. They shall not pass!
Here is your chance to have a military rescue and escape the zombie nightmare. Will you hold long enough for the radio to catch a signal?
Votre voiture a besoin de carburant pour vous emmener à destination. Allez en siphonner dans les voitures aux alentours. SPECIAL : cette Mission contient une avant-première de Toxic City Mall.
Getting separated is always a bad idea. Here is a quick Mission designed for two players!
You have heard a CIA radio call urging you to join a shelter in Atlanta. The surroundings, however, are crowded with hungry zombies...
A blizzard is storming the most dangerous block in town, letting a chance for your team to plunder it. Don't stay too long in the cold, you could get frozen!
Buildings and car wrecks are blocking the way. You could use maintenance tunnels to make your way to precious supplies but...Are you afraid of the dark?
Live the day the zombie invasion began, and how Season 1's survivors got to stick together!
Main Street's sewers are crawling with zombies and you need to explore the area for spare parts. Hey, do I see a minigun here?
A mission with a real Hollywood taste. One of your hero is poisoned and the whole team is out to find a cure in a Walker-infested building. True heroes never die, don’t they?
Your team is low on ammo. Lead a raid on a military base. Find the weapon cache and... Reload!
Surrounded! Zombies are everywhere. Your only hope is a minivan parked in a garage. But it needs some repairs... Emergency repairs!
What about an Abomination so potent it could make zombies flock to it by its mere presence? Hail to Rotbelly!
Your team spotted a zombie nest hidden under a building. Collect the C4 packets, the detonators, and go for some urban renewal!
Large buildings are blocking your way out. Your mission? Find the keys, raise in levels, blast the doors and purge your way out. The bigger, the better!
A madman used zombies as power source and everything went awry. Who's gonna clean the mess? You guessed it right!
A nasty surprise was waiting for you in the prison: a pair of Abominations is now running after you. Your team has to pass the security gates and the zombie-filled cells to get to the exit. What are you waiting for? RUN!
Not so long ago, having appendicitis was an easy affair. Now, it's a nightmare. If you want to save your teammate, you'll have to go through a medical mumbo jumbo!
Ned's uncle used to store items of various interest, but above all he had a boat your team could use to leave the city. First, however, you have to find the keys...and why Ned's uncle didn't use it for himself!
You found a solid, build-to-last haven for your team. Everything was going fine until...the dividing wall to the condos next door fell as you were asleep. Wake up and find a weapon, quick!
From the overture to the grand finale, lead your own zombie musical! Featuring Ultrared Weapons, a trapped Toxic Abomination, a taxi, lots of zombies...and you!
Death is everywhere but life is invincible. Your team is entrenched in a mall, helping a woman to give birth. Today, you are heroes!
The army used the prison as a stronghold before being overrun with zombies. There has to be interesting stuff here!
Your team really need some meds to survive the side-effects of a zombie world. Hospitals are far too risky but you spotted a kennel... Good idea, isn't it?
Grindlock proved persuasive enough to bring the team to rescue Sledge, his brother-in-metal, in an infested prison. Sledge, however, turned into a big, nasty, door-breaking Abomination!
Time to resplenish supplies and ammo! Your team is about to raid a mall with a precise shopping list. With all zombies around, it will be as violent as a Black Friday!
Spring is here, the sun shines on. With so many zombies packed in the prison nearby, all kind of pests ae making your life miserable. A little cleaning should do the trick!
Strange things are happening in the prison you're locked in...zombies, they said? It's time to get out and find by yourself!
Your team is operating deep in zombie territory to find uninfected dogs. Everyone needs a good companion!
The quest for a shelter turned into a wild hunt. Your team is about to storm a prison, looking for new friends to save, every available supplies and double-barrels of fun!
The whole area is secured. All of it, but the subway entrance now vomiting zombies all over the place. A mad prophet stored a brain-destroying gas canister in the old prison nearby. Perhaps he was right about the incoming apocalypse!
Pressure takes its toll and can break the bravest men. A survivor is shooting everything in sight, put him out of his misery and rescue his own teammates from a desperate end!
The county jail is the last place around where you could find food. Everyone knows what hungry beasts like you are capable of to enjoy bacon, heh? Everyone, but zombies. Show them!
Your scout noticed an almost intact Mall to explore. You could even use it as a shelter for a few days! But first, it needs to be secured. Quick, you're sooo hungry!
Kim, from Prison Outbreak's team, gave you the location of her old crimeboss' lock-ups. Money won't do you any good, but the best weapons in town will make your day!
This town has nothing more to offer. It's time to leave. Roads aren't safe, you'd better equip with reliable stuff before taking this trip. Cars, guns, supplies... what about raiding a police station?
Before the invasion, one of your teammate had a spy contact nicknamed Skeleton Key, the kind holding a licence to kill with cool toys. You spotted his base, but need Skeleton Key's biometrics to get in. The catch? He became a zombie!
Eddie, a lone survivor, got his new shelter next to your own. Unfortunately, your new neighbor is insane and targets everything in sight. You have to sort him out before he attracts a lethal zombie wave!
Your team just found Old Glory, the American flag. You just can't let it down! Raise it up and let zombies know who rules here!
Your trusty police car just broke in a shopping district. It's a flash raid to get everything you need to fix it before zombie get too numerous. Beware the locked doors!
Your team's bunker is set right in the middle of a zombie-infested area. The locals are out... time to get out and grab everything you can before they come back!
You're devoted to the protection of twelve helpless survivors. Don't let zombies get to them!
Berserker Zombies besiege your shelter. Your only hope to lure them away is forcing you way through a high-security building and turn on an prototype zombie beacon!
"Booze" Ben only had one thing to do... and disappeared. Now you're trapped in your own haven with tons of zombies incoming. Find Ben, get his explosives and run like Hell!
Your team has finally found a safe place to stay for a couple nights. A little cleaning will be enough to... wait, what was that noise?
What about turning a hospital, one of the most dangerous places, into your new haven? What an outpost it would be... Let's do it!
Someone - or something - turned the remaining lights on in the vicinity. Your haven is now a zombie hotspot. Turn them off and secure the area!
A clever neighbor turned his trailer into a food store, locked with a barcode tatooed in his hand. Now, he's a zombie. He won't need the food, will he? And his hand?
You may have found the perfect haven. Unfortunately, three Abominations guard your beloved castle. Time for a siege, the three kings must fall!
You could use this secured precinct to scout the city from a safe outpost. First, you have to clean it from all zombies and close the gates!
What is going on? The city is in chaos and people are going crazy, turning into those... things. We need to get out of here but we can’t just abandon everyone... Can we?
Ned won’t take us to his bunker until we rescue his friend Tobias from his apartment. He just failed to mention that Tobias is a cat... an elusive, proud, ill-tempered cat.
Now that we’ve arrived at the shelter, we must protect it from this final onslaught, lest sheer numbers tear it apart before we can secure it
Tradition is tradition... If we disregard tradition just because a pack of Zombies invaded the city, we might as well stop fighting. And besides, I like this custom!
I’m done with staying here, We must get out and have some fun! It’s the last day of the year, Let me go and get my gun...
3! 2! 1! Happy New Year! It feels good! After a difficult start of the year, we finally found a safe place. So we decided to celebrate the transition into the new year, regardless of the noise we made...
Good old Doug... He really wears his heart on his sleeve. He saw our morale is very low at the moment. So he wanted to do something nice. He said that for New Year’s Eve, he would dig up a bottle of champagne and some cupcakes...
It's the holiday season, and while there is certainly white snow on the ground, Santa appears to have gotten stuck coming down a chimney. And in a zombie infested neighborhood, no less! And what's worse, he's lost his naughty and nice list!
The city is on fire! What will you do? Protect your haven, flee to live another day, or find the arsonists? Your choice, but you can always count for zombies to get the party hot, real hot!
Beaumont used to be a nice city whose main activity was a huge game factory. Half the town, if not more, used to work there. And they oftten called for backups in nearby suburbs for the Christmas shipping. The city attracted lots of people and thus was very crowded. Now, this happy workforce has turned into a zombie legion. They already attacked us several times in nearby towns and now represent a serious threat to our turf. After a hot debate, we decided Beaumont would take too much effort to redeem, and had to be erased from the surface of the Earth. We'll have to turn Beaumont into... Boomtown.
An argument started among survivors. What is the most important thing in survival? Doug and Phil favor guns, as they blow away any obstacle. Josh and Wanda prefer cars, as they drive you to safety and carry anything you might find. Amy and Ned speak about food because it's a basic human need. Would you help us settling this?
Black Friday is about danger and power. Your Survivors will get interesting weapons and busloads of experience quite early in each Mission, putting them against tides of Zombies as they struggle to complete the objectives. Expect to use the Ultrared Mode (see Toxic City Mall) every time, slaughter Zombies with the best weapons around, and above all, reach unprecedented body counts. If you love having Red Level Survivors and Fighting on the edge, then Black Friday is for you.
We are just in front of the Newhaven County prison. It isn’t the biggest prison we've ever seen, but it's easily one of the most overcrowded. Maybe it was used to hold zombies at the beginning, when there were still people foolish enough to try to contain the outbreak. Maybe this was just the usual state of this place. We’ll never know. In any case, this prison is a time bomb..
The apocalypse. The end of the world, and all that crap; Ned predicted this would happen. He never stopped predicting it.Turns out, he was not alone. The guys from Guillotine Games and CoolMiniOrNot saw it coming too. They even wrote down all the advice they could think of for surviving a zombie infection. If we could get a copy and spread the information to as many survivors as possible, then humankind might have a chance...
Do you know the guy we call Bluehand? He's awesome! Bluehand is the last hope of humanity. He knows exactly what we need to do to get rid of the zombies once and for all... Wait. Actually, he thinks he knows a way to do that, but first he needs some data and stuff to be sure. We must help him! And protect him, of course. Should he die, humanity is doomed.
We promised it as a stretch goal in the Zombicide kickstarter and here it is : Switch City is a six-mission campaign for Zombicide. Press the switch now and get it for FREE !
Three Little Wishes is a 3-Mission campaign using Zombicide Season 1 and 2, as well as Toxic City Mall. It was designed as a reward for all Season 2 Kickstarter backers. Thanks again!
The streets are crowded with zombies. Moving around is getting tricky. We decided to use the subway tunnels. The nearest entrance is closed, but we think we can find the key somewhere in that maintenance building. Let’s hope we don’t meet the controller...
We just spotted a grade-A car in a garage. We'll have to fight a little to get it, but it's a golden ticket to freedom, the wind in our hair, and the like.
Hordes of hungry zombies are on our heels. We had to abandon almost all of our supplies to survive. We came across a new type of Abomination, some kind of invulnerable giant. there's a good chance this will be the last fight of our life...
We've arrived at the Expo Centre. Ned claims that just before the invasion, there was a huge convention here, the TZS or something. Josh has scouted the place and thinks the medical station hasn't been looted yet. The problem is that the place is crawling with zombies. We'll have to play it tight.
The guys from Epitech and the TGS would never have imagined that this edition of Time 2 Play would be the last..
If we can salvage two cars in decent condition, we should be able to leave town. We’ve spotted two vehicles parked in front of the supermarket that could do the trick..
It's become clear: the zombies evolve. It was said we might find some answers in the CDC building, and possibly some solutions to combat this disaster. The thing is, it looks like no one has come out of there since the first days of the invasion. I don't know what we're going to find in there, but I think we should expect the worst..
There's more and more infected every day. We must flee the city before it is too late..
Finding medicines is becoming more and more complicated. It would be a shame to escape the zombies only to die of an infection. Gathering antibiotics is becoming vital..
Ned claims that the government built secret security shelters to shelter the nation’s elite in the event of a disaster. According to Phil, the computer at police headquarters could contain some data..
We just realized today is December 25th and we almost forgot to celebrate Christmas. Just because it's the end of the world doesn't mean we're going to deprive ourselves of a good feast!
The streets are crawling with infected and our defenses will not last long. We have to fall back. We will go through the sewers, but first, we have to find a map of the sewers..
The world as we know it no longer exists. The dead have returned to life to devour the living who, in turn, are added to the ranks of the horde. We have to flee, but the city has literally become submerged and it has become impossible to move across the streets..
It’s Halloween today. No way one or two million zombies prevent us from celebrating. We have all seen these “zombie-films” in which everything is desperate and nobody survives at the end. But not us, not in the world we want. It is just a matter of willpower, you know...
This prison quarter has seen a big battle, inmates fighting side by side with wardens against zombies. For example, the showers are full of corpses. Huhu. Did I just see some of them moving? Crap! It’s lunch time and I want to eat in peace!
We need to leave the suburbs, but to do so we have to go across the City Mall. Before, it was already hard enough with the security guard and his dog, but now, it’s even worse!!!
After having crossed the city, we discovered that there’s a high security prison located nearby. Our group, having split in two, had to improvise to explore this place... Now we have to get out of here, because it really sucks around here...
The Chief is obsessed with being able to offer the safest possible shelter to us, his “governed ones.” I don’t know the half of it, but he pulled out all the stops to snag reliable information and he finally found an ideal place for us: the death row of the Kirkman power plant...
Our heroes got lost. They need to explore the area, grab some food and a map, then find their way out. YOU are their rescue squad!
Ned has a hint to his bunker's key location : at an old friend's home. It located near a roundabout. The drivers are waiting for them.
No one will notice a missing zombie or two. The apocalypse is also a nice time to settle old grudges... and Wanda knows it. Enter the chainsaw!
Doug found a clue leading to his dream weapon. The gunsmith, however, has well protected his creation. Beware, it's a trap!
Phil's birthday is near. What could you offer him? A shiny new police car, of course!
Halloween is here and the survivors enter a block turned into a giant haunted house. Beware the Jack!
You found a reliable shelter. Now, it's time to clean the surrounding of all zombie presence and find some duct tape to lock it all. Hey, is it a police siren you're hearing?
Josh returns from scouting with some bad news. Apprently, we're in a neighbourhood that tried to make a stand against the zombies for some time. Sadly, they couldn't hold their ground and now the block is under the control of an Abomination..
We did really stupid things at first, like vowing to "protect" civilians. We defined "civilians" as the ones who didn't take arms to defend themselves. Easy prey for zombies, we thought. We finally understood a "civilian" was just an unborn zombie, not infected yet, but soon-to-be..
This is only a tiny town, but it has not been plundered yet because it’s swarming with zombies. Moreover, there are two gas stations. The cars here may be functional!
Our secret for survival? Ma’s recipe. Ma is Ned’s mother. She taught him many useful things about survival. she also left her secret recipe for the ultimate weapon: Ma’s Shotgun. Of course Ned forgot everything but his mother left the recipe in... in her kitchen? Or in a case, at the full-contact club she was training in...
As time went by, we grew accustomed to the relentless moaning of zombies across town. We were taking a break in the shelter when baby cries were suddenly heard. The zombies went silent all at once and we were able to pinpoint the location where the crying was coming from. After an absolutely chilling moment, all the infected howled. Now we know zombies are all converging on the block the cry came from. There’s no time to waste. This is a nightmare.
A few weeks ago, we were talking about the way we all see our future lives. Phil spoke about his wish to build a survivors community. United we stand, so he says. We all thought about it and would like to give it a try. Josh spotted an old block planned for destruction. The explosives were set when zombies came and caught the city off-guard. Using the explosives, we could destroy the main accesses and secure a wide area. Wide enough for many people to gather and build a giant shelter…
We have found a place full of electric lights. We don't know how it can still be working and we don’t care. It could be a perfect place to rest as long as there is power. We have just two little problems to solve first: there is a fast food full of rotten burgers which attracts lots of zombies, and the building we want is closed with some electrically actuated door. We must find a way to make the door open.
We easily forget zombies aren't the only threat we have to face, even if we meet them daily. There was a hurricane last night. The wind blew off some roofs and billboards. One of the latter fell on a pair of cars crashed on a crossroads. Both their alarms triggered and are now making a noise so loud it lures all zombies on the block... This is the perfect time to quietly loot the surroundings and burn an entire zombie cluster. We just have to find stuff to make a Molotov Cocktail!
You just found an virtually intact refugee camp in downtown. Too good to be true? Sure!
It all started with "I'll bet you my last chocolate bar that we can kill the A-Bomb lurking in this hospital before noon." In the Apocalypse, girls just want to have fun!
Christmas came and went. It was gloomy, clammy, and the pudding was overcooked. We decided to fight back, as post-Christmas blues were threatening to overwhelm us. We must settle the score with our bad Christmas. Santa has forgotten us? Revenge! It’s time to go Santa hunting!
The first part of our plan worked just fine, but the second, easier part of our plan became an epic failure. We left our cars near a psychiatric hospital, which seemed almost intact and ready for plunder. We thought it would be easy to find some medical stuff here. Just as we were approaching, we woke a zombie horde. We decided to face it in a place of our choosing, somewhere easy to defend: the psychiatric hospital...
It’s been months since we came here. We explored the whole place, zombicided everything, then moved on. Now we're back, and I wonder what awaits us. I remember that I left two pairs of socks, almost new... somewhere. Let's explore this place!
I have counted. I can prove it! It's been exactly ONE YEAR! since my last hot bath. Don't misunderstand: I'm not dirty and stinking like some zombie. I wash myself, but there is some difference between a hot bath and a cold shower in a derelict bathroom. So, this time, I've decided to head for a nearby hammam. Who's with me?
This block seems untouched and full of promise. We have seen an armory, a garage, some interesting shops, and nothing has been plundered yet! And the damn hospital is why. Emergency plans required the inhabitants to gather here, and lots of people followed the plan with obvious consequences: zombies everywhere... We are going to have a hell of a day.
We had a beginning of a clue, and everything went mad. We must find the-the thingy. The thingummy. The thingamajig. Whatever. It's probably somewhere here, in a building or a tent. Or in the hospital!
As usual, this hospital is a zombie paradise. The corpses are completely desiccated, and you can hear the moaning from a mile away. It’s like old leather creaking. The noise is slowly driving us mad, so we’re going to stop it. The hospital will burn!
We don't know who dug this tunnel, and that's quite intriguing. We're going down to get answers. Who knows? There might be survivors on the other side A shelter, friends perhaps... maybe even food!
Okay, I admit that exploring the tunnel was a bad idea. Turns out this isn't one tunnel but a whole bunch of underground passages. And... we got lost on our way home. To make matters worse, zombies are close on our heels. I can see some light! Let's get out, wherever we are, and seal this maze forever! I prefer finding my way home in broad daylight.
Red Cap Ben was already a survivor before the zombie apocalypse. The lone and moody guy now needs your help as most of his precious tools are locked in his shelter, with many zombies roaming around. Will you gain the Red Cap’s trust, and survive? Let’s find out!
Finding a fallout shelter in the heart of the city was an unexpected surprise. And it’s huge! Before turning it into your next secret underground base (mwahaha), you first need to clean it of all the zombies trapped inside... and fix the entrance, too, because you’re now part of the inmates. Welcome to hell!
Your team is on the road to the next destination as you notice a small town bording the highway. It’s time for a pit stop! You have 60 minutes to grab everything you can and move on. No time to waste, let’s go!
Fat Joe Burger used to be the place to enjoy delicious meals enhanced with Joe’s “special ingredient”. It turns out zombies are attracted to it, and mutate into toxic monsters when eating it. We have to stop it before it spreads like a plague!
The same nightmare falls on you every night. You and your friends are trapped in a huge prison. There is no escape, and zombies are everywhere. Oh, wait. You’re survivors, THEY are trapped here with you!
You may have the guns, but the zombies don’t need to sleep! You’re out to find army folding army beds in a haunted refugee camp, and get them back to your shelter. Be careful! Real monsters are hiding under your bed!
The quickest way to secure a zombie-filled area may be using makeshift explosives. However, no plan go exactly as planned... Zombies are coming too soon, too fast. You'll have to be quick before getting overwhelmed!
The zombie infection always finds a way. This time, our foes are getting predator instincts and lay ambushes to anyone cruising nearby. We have to find their nest and kill them all before they grow into a full zombie species!
You better watch out, you better not cry! In this mission, you need to find the True Meaning of Christmas and stop the Santabomination, who keeps spawning zombie elves. But who knows, you may find some Christmas Gifts along the way!
Every survivor needs a home base if they want to have a chance to live. How dare they try to take yours! You will kill them all if that’s what is takes – zombies and survivors alike!
We thought the Abominations were the worst the virus could do. Apparently we were wrong. A new Mutated creature was spotted, it killed one of our own with a single blow, and all efforts to eliminate it so far were futile. It’s time to try a different approach!
We still have to eat in a post-apocalyptic world. On top of the locusts, slugs and rats, we have to deal with a different kind of pest: the undead. Weed killer might not cut it on these guys.
GET TO THE CHOPPER! Wait, who has the keys? No, I don't have the keys, I thought you did. YOU DON'T HAVE THE KEYS EITHER?
We found a good spot to settle, but these pesky zombies who were camping when they were infected keep showing up. We'll have to clean up the area. Good thing we have this fire... gadget... thingy. And it runs on zombies. So guess who's becoming fuel for it!
So we have two goals: get back our stolen food and find our friends, who were captured by this other group before they sturned into zombies. If we can find them, they can fight alongside us!
Bob's Campaign, part 1! While looting a miraculously intact convenience store, you hear a strange noise... A phone was ringing. “... I’m Bob... at the Power Stat... everything... the transformer will blow up... die... everyone... trapped... ” Bob is weak and needs rescuing!
Bob's Campaign, part 2! Bob is with you, but he asks your help to rescue his wife and daughter who are trapped in a nearby building. Well, since you shut down the transformer in part 1, that means you have to do that in the dark.
Bob's Campaign, part 3! Ok, Things are looking good. We rescued Bob and his family. Now we just need to get back to base. The bad part? We are now surrounded by zombies. Even worse? Bob is one of them. Yep, he died. Sorry Bob!
This house seemed like a great hiding spot to get some rest. But the alarm system of the car parked right in front of it decided to randomly go off during the night and now it is attracting all sorts of zombies! If we can find the keys to the car, maybe we can escape in it - if the zombies don't destroy it first.
We’ve picked up a faint distress signal from a nearby Hospital. This old hunk of junk helicopter has kept us going, let’s see if she can fly one more mission.
Merry Christmas, survivor! This may be the apocalypse, but we still want to celebrate! We are lighting the abandoned Christmas tree downtown. It will be dark, it will be dangerous, but it will be worth it.
Just because it's the apocalypse, doesn't mean we can't celebrate Halloween! But where's the candy? And most importantly, where are the kids? Oh no, Trick or Treat just became Trick or Threat!
During a basketball game, we got surrounded by zombies. We need to survive long enough for our taxi driver friend to come back, but that's going to be a challenge!
A Taxi Saga, Part 2! The taxi driver rescued us but now he wants us to help rescue his friends too. They are all trying to survive inside their own cars. Watch out, zombies, because we are fast, furious and coming for you!
A Taxi Saga, Part 3! After a night's sleep, we woke up to find Robert, our taxi driver friend, in a fit of rage. Someone scratched his car and now he wants blood! Well, we're not about to get in the way of a taxi driver and his revenge, so we might as well help him out.
Hope for the best, plan for the worst, they say. Well, who could have planned for a battle against the undead in the middle of an earthquake? Could be the plot of a B movie but it's our life now, apparently.
You never took an entire building, did you? Want to try?
Your shelter is under assault by a zombie horde. You have to break the siege!
Looting a federal building went wrong. You have to escape but there's no door... wait, what about creating yours?
A game with two separate boards to save Wanda from doom!
Samantha is trapped and ill. Being saved or turning into a zombie depends on you. Will you be fast enough?
Driving back to safety, your car is stopped by fallen poles. You'll have to fight your way to find a chainsaw and escape.
What about killing 300 zombies to discover Toxic City Mall's Ultrared mode? Merry Christmas!
An Abomination is running after you and you have no mean to kill it. Unless... you lock it up once and for all. But where is the bunker key?
You're rushing through the city to get an helicopter evac. Time for a stand!
Zombies have been on your tail for a long time. Hunger and thirst are urgent issues. This block could be a pit-stop!
You're rushing through the city to get an helicopter evac. Time for a stand!
Your team is sweeping the neigbourhood for supplies before leaving the city. The zombies may have a final nasty surprise for you...
You've found a good place to evade an incoming zombie swarm. But first, you have to unlock its access and clean it. And it's big!
Your food reserve is running low. Your team is set to raid a restaurant for food crates. You’ll have to carry them around with hostile zombies... and a few surprises await you.
Your crew is blocked by zombies in a dead end. You'll have to make some car wrecks explode to free the road to safety!
You blocked every exit of the city with explosives, save one. Zombies are gathering to escape your wrath. They shall not pass!
Here is your chance to have a military rescue and escape the zombie nightmare. Will you hold long enough for the radio to catch a signal?
Votre voiture a besoin de carburant pour vous emmener à destination. Allez en siphonner dans les voitures aux alentours. SPECIAL : cette Mission contient une avant-première de Toxic City Mall.
Getting separated is always a bad idea. Here is a quick Mission designed for two players!
You have heard a CIA radio call urging you to join a shelter in Atlanta. The surroundings, however, are crowded with hungry zombies...
A blizzard is storming the most dangerous block in town, letting a chance for your team to plunder it. Don't stay too long in the cold, you could get frozen!
Buildings and car wrecks are blocking the way. You could use maintenance tunnels to make your way to precious supplies but...Are you afraid of the dark?
Live the day the zombie invasion began, and how Season 1's survivors got to stick together!
Main Street's sewers are crawling with zombies and you need to explore the area for spare parts. Hey, do I see a minigun here?
A mission with a real Hollywood taste. One of your hero is poisoned and the whole team is out to find a cure in a Walker-infested building. True heroes never die, don’t they?
Your team is low on ammo. Lead a raid on a military base. Find the weapon cache and... Reload!
Surrounded! Zombies are everywhere. Your only hope is a minivan parked in a garage. But it needs some repairs... Emergency repairs!
What about an Abomination so potent it could make zombies flock to it by its mere presence? Hail to Rotbelly!
Your team spotted a zombie nest hidden under a building. Collect the C4 packets, the detonators, and go for some urban renewal!
Large buildings are blocking your way out. Your mission? Find the keys, raise in levels, blast the doors and purge your way out. The bigger, the better!
A madman used zombies as power source and everything went awry. Who's gonna clean the mess? You guessed it right!
A nasty surprise was waiting for you in the prison: a pair of Abominations is now running after you. Your team has to pass the security gates and the zombie-filled cells to get to the exit. What are you waiting for? RUN!
Not so long ago, having appendicitis was an easy affair. Now, it's a nightmare. If you want to save your teammate, you'll have to go through a medical mumbo jumbo!
Ned's uncle used to store items of various interest, but above all he had a boat your team could use to leave the city. First, however, you have to find the keys...and why Ned's uncle didn't use it for himself!
You found a solid, build-to-last haven for your team. Everything was going fine until...the dividing wall to the condos next door fell as you were asleep. Wake up and find a weapon, quick!
From the overture to the grand finale, lead your own zombie musical! Featuring Ultrared Weapons, a trapped Toxic Abomination, a taxi, lots of zombies...and you!
Death is everywhere but life is invincible. Your team is entrenched in a mall, helping a woman to give birth. Today, you are heroes!
The army used the prison as a stronghold before being overrun with zombies. There has to be interesting stuff here!
Your team really need some meds to survive the side-effects of a zombie world. Hospitals are far too risky but you spotted a kennel... Good idea, isn't it?
Grindlock proved persuasive enough to bring the team to rescue Sledge, his brother-in-metal, in an infested prison. Sledge, however, turned into a big, nasty, door-breaking Abomination!
Time to resplenish supplies and ammo! Your team is about to raid a mall with a precise shopping list. With all zombies around, it will be as violent as a Black Friday!
Spring is here, the sun shines on. With so many zombies packed in the prison nearby, all kind of pests ae making your life miserable. A little cleaning should do the trick!
Strange things are happening in the prison you're locked in...zombies, they said? It's time to get out and find by yourself!
Your team is operating deep in zombie territory to find uninfected dogs. Everyone needs a good companion!
The quest for a shelter turned into a wild hunt. Your team is about to storm a prison, looking for new friends to save, every available supplies and double-barrels of fun!
The whole area is secured. All of it, but the subway entrance now vomiting zombies all over the place. A mad prophet stored a brain-destroying gas canister in the old prison nearby. Perhaps he was right about the incoming apocalypse!
Pressure takes its toll and can break the bravest men. A survivor is shooting everything in sight, put him out of his misery and rescue his own teammates from a desperate end!
The county jail is the last place around where you could find food. Everyone knows what hungry beasts like you are capable of to enjoy bacon, heh? Everyone, but zombies. Show them!
Your scout noticed an almost intact Mall to explore. You could even use it as a shelter for a few days! But first, it needs to be secured. Quick, you're sooo hungry!
Kim, from Prison Outbreak's team, gave you the location of her old crimeboss' lock-ups. Money won't do you any good, but the best weapons in town will make your day!
This town has nothing more to offer. It's time to leave. Roads aren't safe, you'd better equip with reliable stuff before taking this trip. Cars, guns, supplies... what about raiding a police station?
Before the invasion, one of your teammate had a spy contact nicknamed Skeleton Key, the kind holding a licence to kill with cool toys. You spotted his base, but need Skeleton Key's biometrics to get in. The catch? He became a zombie!
Eddie, a lone survivor, got his new shelter next to your own. Unfortunately, your new neighbor is insane and targets everything in sight. You have to sort him out before he attracts a lethal zombie wave!
Your team just found Old Glory, the American flag. You just can't let it down! Raise it up and let zombies know who rules here!
Your trusty police car just broke in a shopping district. It's a flash raid to get everything you need to fix it before zombie get too numerous. Beware the locked doors!
Your team's bunker is set right in the middle of a zombie-infested area. The locals are out... time to get out and grab everything you can before they come back!
You're devoted to the protection of twelve helpless survivors. Don't let zombies get to them!
Berserker Zombies besiege your shelter. Your only hope to lure them away is forcing you way through a high-security building and turn on an prototype zombie beacon!
"Booze" Ben only had one thing to do... and disappeared. Now you're trapped in your own haven with tons of zombies incoming. Find Ben, get his explosives and run like Hell!
Your team has finally found a safe place to stay for a couple nights. A little cleaning will be enough to... wait, what was that noise?
What about turning a hospital, one of the most dangerous places, into your new haven? What an outpost it would be... Let's do it!
Someone - or something - turned the remaining lights on in the vicinity. Your haven is now a zombie hotspot. Turn them off and secure the area!
A clever neighbor turned his trailer into a food store, locked with a barcode tatooed in his hand. Now, he's a zombie. He won't need the food, will he? And his hand?
You may have found the perfect haven. Unfortunately, three Abominations guard your beloved castle. Time for a siege, the three kings must fall!
You could use this secured precinct to scout the city from a safe outpost. First, you have to clean it from all zombies and close the gates!
What is going on? The city is in chaos and people are going crazy, turning into those... things. We need to get out of here but we can’t just abandon everyone... Can we?
Ned won’t take us to his bunker until we rescue his friend Tobias from his apartment. He just failed to mention that Tobias is a cat... an elusive, proud, ill-tempered cat.
Now that we’ve arrived at the shelter, we must protect it from this final onslaught, lest sheer numbers tear it apart before we can secure it
Tradition is tradition... If we disregard tradition just because a pack of Zombies invaded the city, we might as well stop fighting. And besides, I like this custom!
I’m done with staying here, We must get out and have some fun! It’s the last day of the year, Let me go and get my gun...
3! 2! 1! Happy New Year! It feels good! After a difficult start of the year, we finally found a safe place. So we decided to celebrate the transition into the new year, regardless of the noise we made...
Good old Doug... He really wears his heart on his sleeve. He saw our morale is very low at the moment. So he wanted to do something nice. He said that for New Year’s Eve, he would dig up a bottle of champagne and some cupcakes...
It's the holiday season, and while there is certainly white snow on the ground, Santa appears to have gotten stuck coming down a chimney. And in a zombie infested neighborhood, no less! And what's worse, he's lost his naughty and nice list!
The city is on fire! What will you do? Protect your haven, flee to live another day, or find the arsonists? Your choice, but you can always count for zombies to get the party hot, real hot!
Beaumont used to be a nice city whose main activity was a huge game factory. Half the town, if not more, used to work there. And they oftten called for backups in nearby suburbs for the Christmas shipping. The city attracted lots of people and thus was very crowded. Now, this happy workforce has turned into a zombie legion. They already attacked us several times in nearby towns and now represent a serious threat to our turf. After a hot debate, we decided Beaumont would take too much effort to redeem, and had to be erased from the surface of the Earth. We'll have to turn Beaumont into... Boomtown.
An argument started among survivors. What is the most important thing in survival? Doug and Phil favor guns, as they blow away any obstacle. Josh and Wanda prefer cars, as they drive you to safety and carry anything you might find. Amy and Ned speak about food because it's a basic human need. Would you help us settling this?
Black Friday is about danger and power. Your Survivors will get interesting weapons and busloads of experience quite early in each Mission, putting them against tides of Zombies as they struggle to complete the objectives. Expect to use the Ultrared Mode (see Toxic City Mall) every time, slaughter Zombies with the best weapons around, and above all, reach unprecedented body counts. If you love having Red Level Survivors and Fighting on the edge, then Black Friday is for you.
We are just in front of the Newhaven County prison. It isn’t the biggest prison we've ever seen, but it's easily one of the most overcrowded. Maybe it was used to hold zombies at the beginning, when there were still people foolish enough to try to contain the outbreak. Maybe this was just the usual state of this place. We’ll never know. In any case, this prison is a time bomb..
The apocalypse. The end of the world, and all that crap; Ned predicted this would happen. He never stopped predicting it.Turns out, he was not alone. The guys from Guillotine Games and CoolMiniOrNot saw it coming too. They even wrote down all the advice they could think of for surviving a zombie infection. If we could get a copy and spread the information to as many survivors as possible, then humankind might have a chance...
Do you know the guy we call Bluehand? He's awesome! Bluehand is the last hope of humanity. He knows exactly what we need to do to get rid of the zombies once and for all... Wait. Actually, he thinks he knows a way to do that, but first he needs some data and stuff to be sure. We must help him! And protect him, of course. Should he die, humanity is doomed.
We promised it as a stretch goal in the Zombicide kickstarter and here it is : Switch City is a six-mission campaign for Zombicide. Press the switch now and get it for FREE !
Three Little Wishes is a 3-Mission campaign using Zombicide Season 1 and 2, as well as Toxic City Mall. It was designed as a reward for all Season 2 Kickstarter backers. Thanks again!
The streets are crowded with zombies. Moving around is getting tricky. We decided to use the subway tunnels. The nearest entrance is closed, but we think we can find the key somewhere in that maintenance building. Let’s hope we don’t meet the controller...
We just spotted a grade-A car in a garage. We'll have to fight a little to get it, but it's a golden ticket to freedom, the wind in our hair, and the like.
Hordes of hungry zombies are on our heels. We had to abandon almost all of our supplies to survive. We came across a new type of Abomination, some kind of invulnerable giant. there's a good chance this will be the last fight of our life...
We've arrived at the Expo Centre. Ned claims that just before the invasion, there was a huge convention here, the TZS or something. Josh has scouted the place and thinks the medical station hasn't been looted yet. The problem is that the place is crawling with zombies. We'll have to play it tight.
The guys from Epitech and the TGS would never have imagined that this edition of Time 2 Play would be the last..
If we can salvage two cars in decent condition, we should be able to leave town. We’ve spotted two vehicles parked in front of the supermarket that could do the trick..
It's become clear: the zombies evolve. It was said we might find some answers in the CDC building, and possibly some solutions to combat this disaster. The thing is, it looks like no one has come out of there since the first days of the invasion. I don't know what we're going to find in there, but I think we should expect the worst..
There's more and more infected every day. We must flee the city before it is too late..
Finding medicines is becoming more and more complicated. It would be a shame to escape the zombies only to die of an infection. Gathering antibiotics is becoming vital..
Ned claims that the government built secret security shelters to shelter the nation’s elite in the event of a disaster. According to Phil, the computer at police headquarters could contain some data..
We just realized today is December 25th and we almost forgot to celebrate Christmas. Just because it's the end of the world doesn't mean we're going to deprive ourselves of a good feast!
The streets are crawling with infected and our defenses will not last long. We have to fall back. We will go through the sewers, but first, we have to find a map of the sewers..
The world as we know it no longer exists. The dead have returned to life to devour the living who, in turn, are added to the ranks of the horde. We have to flee, but the city has literally become submerged and it has become impossible to move across the streets..
It’s Halloween today. No way one or two million zombies prevent us from celebrating. We have all seen these “zombie-films” in which everything is desperate and nobody survives at the end. But not us, not in the world we want. It is just a matter of willpower, you know...
This prison quarter has seen a big battle, inmates fighting side by side with wardens against zombies. For example, the showers are full of corpses. Huhu. Did I just see some of them moving? Crap! It’s lunch time and I want to eat in peace!
We need to leave the suburbs, but to do so we have to go across the City Mall. Before, it was already hard enough with the security guard and his dog, but now, it’s even worse!!!
After having crossed the city, we discovered that there’s a high security prison located nearby. Our group, having split in two, had to improvise to explore this place... Now we have to get out of here, because it really sucks around here...
The Chief is obsessed with being able to offer the safest possible shelter to us, his “governed ones.” I don’t know the half of it, but he pulled out all the stops to snag reliable information and he finally found an ideal place for us: the death row of the Kirkman power plant...