We were reckless. While chasing a necromancer in the countryside, we came across the vanguard of a huge horde. We are now stuck in the middle of the fields, surrounded by zombies. We must find shelter before the horde gets to us.
The country is devastated by the zombie plague. The real culprits are the necromancers, who guide the hordes of infected from their dark lairs. We've located the hideout of one of them. It's time to clean up.
Finding and purging a necromancer cabal is a rare yet enjoyable event. You’re about to raid the infamous Dragonfiends’s lair, but they laid traps... and no Dragon Bile to find around. What now? Outsmart your foes!
A strange map led you to an even stranger house. A labyrinth infused with magical fancies and traps, to be precise. Now, the game is escaping this place unharmed. Oh, did we mention the zombies? Lots of zombies!
After his army was defeated by zombies, the King went into hiding and his fate was unknown... until now. You found him, and the last remnants of his suite, turned into zombies and looking for flesh. The time has come to get the crown back in a daring move! Survivors, unite!
The uphill manor was already haunted before the zombies came. Ghosts are angered by their presence, and they let everyone knows about it. You must put an end to it, and get everyone to rest. An eternal rest, of course!
The richest district in town is now home to a zombie army, way too big even for veterans like you. The supplies are here, mostly untouched, but to get them, you’d better be cautious (for once)!
The necromancers spotted your shelter and sent a zombie horde to get rid of you. Quick, take the secret passage! But... Where is the key?
The little town of Lionsmouth was made an example by the invading necromancers. It’s time for payback! Don’t get swarmed by the unleashed zombie horde, though.
Necromancers are taking fritghtened prisoners to an unknown location. You have to rescue them and foil this evil plot!
The Winter God is about to bless the worthy, and curse the baddies. Necromancers want their share of the gifts, though!
Entering an infected city is not the easiest task, unless you have the right tool. An Abominotaur, for example. Show the monster some red!
Everyone knows it, there is something in the water! Necromancers tainted the city's wells to take control. Only Baldric knows the cure to the deadly poison. Excort the magician through the streets!
The orc fortification you're facing poses an immediate threat to the region's safety. You have a trebuchet... but no projectile. What could you fire from it? Use your imagination!
The town is burning! Zombie orcs are attacking us in the most vicious way. Fight fire with fire!
The area was a sacred ground for the Orcs. They still hang around as zombies, protecting their old sacred weapons. We will use them to avenge their fallen civilization!
Gail was deemed responsible for the zombie plague, and put to the stake as a witch. Now, her ghost haunts the village and raise deadly spectral walkers. Putting her soul to rest is our sacred duty.
According to our latest theories, we could use tainted orcs' blood to create dragon fire. To try, we must first get samples. Yuck!
The city is being torn apart by strange portals that the zombies are using to cross! But two can play this game, and now the Survivors need to use the portals to collect some powerful items left behind – while trying to not be eaten…
The little village of Zaragon is being terrorized by an Orc Necromancer. When people are close to catching him, he just vanishes! And even if they somehow manage to attack him, it’s just useless… Your party is determined to find out what’s going on and put an end to it!
The Orcs are breaching the wall and time is short. We must move the trebuchet to a place where we can eliminate them once and for all! However, we are not strong enough to do so… yet.
The dead have broken through every barrier and every fence we created and are now coming from all sides. This is it, this our last stand and our last chance. In this desperate time, strange powers awaken inside of us. No running anymore, the spawn points must be destroyed!
We fell into the necromancer's trap with no way back. We can either die by the spikes, die by the orcs, or get out. I say we choose freedom!
We need to elliminate the Necromancer summoning all these troops. But never was the horde so rowdy! They seem to just multiply... We wonder if that's the Necromancer's work.
Ok, so we are locked in this village. The zombies trapped in are sure the be what's left from the villagers that lived here, so some of them are sure to have keys that can help us get out. But which ones? Guess we'll have to elliminate them all to find out!
We found a trebuchet! Such a great weapon, it is sure to help our defenses back in the camp... Except it's broken. Quick, we need to find the wheel before we get eaten alive!
We were exploring and fell into a trap that scattered us across the area. We must reunite before we can escape!
In the beggining of the undead outbreak, a convoy carrying the best possible weapons was lost while heading to the royal palace and everything was lost... Or is it? We discovered the exact location it was attacked, if we look hard enough, we may find those weapons laying around! Time to gear up!
On top of the plague, this village has also been cursed by a necromancer. Weapons just fall apart, making it impossible to even try to defend the town. We have to lift the curse if we want to have a chance!
It's impossible to go outside... Piles and piles of dead have been left to rot and fester, making the air unbreathable. We need to stay indoors. And this plague appears to make the zombies stronger than ever!
The Maze of Keys is infamous for its allure of treasure, but also that no adventurers come out alive! But we need that treasure to continue our fight against zombies.
A Necromancer has taken over this town and rumor has it that they cannot be killed. We’ll see what our good friend the Trebuchet has to say about that!
We found a secret necromancer outpost!. We have two options: carefully sneak in over weeks to determine the plans of our enemies... Or burn it to the ground. Guess which option we’re choosing?
We heard rumours about magical teleportation stones. If we can find them, who knows what could happen? Ah, the good ol' switcheroo!
These buildings are about to collapse! We need to take as many resources as we can before each of them falls. How many can we reach in time? Let's find out!
A dragon in preying on a small Survivor village, and we’re having none of it. The beast must be slayed! But first... We need to find appropriate weapons for such a task.
Everything is in place to take down the dragon! But the dragon has summoned ghosts to aid in it’s foul ritual. We have to stop it!
Berin is stuck in a berserker stance. Nothing will stop him, we have to get him out before someone gets hurt! Oh, wait.
The land is infected again with the plague. The Necromancers are back to claim for themselves. The once fabled heroes are roaming around as restless spirts, and it’s up to us to end both the Necromancers and put the heroes to rest!
Ok, so the only exit is locked behind a door, and we have no idea where the key is. Think things can’t get any worse? Well, also there’s an Abominotaur.
In the morning we will be saved, but we need to survive through the night. It is dark and the undead are coming from all sides, but if we hold the line, we’ll make it through!
A new campaign starts! Necromancers amassed dragon corpses from across the lands, constructing a single, giant, flying, undead abomination. Our camp was annihilated, but we can still fight back. First we team up: let’s assemble the best team we can!
Part II of the Flying Plague campaign and now that we teamed up, it's time to GEAR UP! Let's get the ballista and get ready to meet the flying plague itself!
First we teamed up, then we geared up… You know what comes next, right? It’s time to TAKE THAT DRAGON DOWN!
We’ve stumbled upon Shapeshifting Runes which hold the power to transform their users into beasts. It’s time for these Necromancers to face the forces of nature!
Riverside Town was once famous for their spiced, cured meats, but now it’s submerged waist-high in water. The smell of meat has attracted the Wolfz, so now we need to move as quickly as we can through the water if we want to get any slice of it!
Here’s the thing about healing potions and spells… If you mess them up, you raise the undead instead of healing the wounded. Now, Baldric needs to find Nelly and escape with the ingredients before it’s too late.
Ann learned that her childhood village has been devastated by a necromancer: the church’s priest she trusted as a kid. Now, she will hunt him down and take her revenge!
A Dwarf, and Elf and a Human must unite against the undead. In this case, Silas must gather Samson and Clovis to together face the ferocious Abominotaur!
When life gives you zombies, kill them with sunshine and flowers! We must keep our plants safe, but zombies are coming from everywhere... even from underwater.
Not all enemies are zombies! In this competitive scenario, two teams compete to see who pillages the resources left in these villages first. Last one in is a zombie snack!
In this special scenario with 2 different endings, you have to find you comrades and escape the Village fast! Take too long and you might have to face the consequences of your delay...
Play this if you finish The Cursed Village - Part 1 in less that 15 game rounds
Play this if you finish The Cursed Village - Part 1 in 15 game rounds or more
These Orcs can take me, but don’t they DARE touch my pets! Two of our magical pets got lost in the northern caves, where many tainted monsters reside. They will pay a high price for this!
The fearsome Orcs surrounded the town we use for shelter and destroyed the gates that kept us safe. We need to put those barricades back in place!
If these Orcs think they will take our city, they have another thing coming! Our plants will keep us safe. Yes, I said plants!
A necromancer stole the Incredibly Ancient and Legendary Weapon that has been protecting our village for centuries. We’ll get it back, but we’ll need to invade the castle he hid it in!
In this 2-player Quest, Ann and Clovis seek refuge in an abandoned church, only to learn that it was defiled by a curse. Faith was the strongest thing they had left in their arsenal. Let's purify this church!
Did you hear that, Seli? I bet that Mega Abomination is lurking nearby! Let’s split up. You go that way and I’ll go to the other way. Whoever finds that monstrosity first, the other is paying for tonight’s ale! But leave the killing blow to me. My axe is thirsty for revenge!
A cabal of necromancers are performing deranged experiments nearby, and they've summoned Azrael, the Lich! Zombies are behaving unpredictably—growing, shrinking, and sprinting. We must stop this dark ritual before Azrael takes over everything..
Legend says that the Dungeon of Famine holds great treasures and secrets long forgotten. Captain Ardgeel went inside by himself and hasn’t returned. We cannot let his greed cause his doom, for true friends value each other despite their flaws...
We finally discovered the lair of one of these necromancers. We believe he is currently away, conquering the city at the head of his hordes. If we could get our hands on his diary, we might be able to turn the tide. But alas, the only way in is through the catacombs...
La princesse a été enlevée ! Nous ne disposons que de quelques heures pour la sauver avant que les nécromanciens ne la sacrifient. Leurs forces sont barricadées à l’intérieur d’un temple, mais les espions du roi assurent qu’il existe un passage secret permettant s'y faufiler...
The survivors have attracted the attention of a cruel necromancer called Dreamcatcher. This nickname has nothing to do with the sweet gri-gri used to catch children's bad dreams: it comes from the evil method the necromancer uses in his war against the living...
The zombie onslaught emptied countless places, and gave birth to incredible rumors. Who is crazy enough to travel to these forsaken spots and purge them of the zombie plague, smiling all along the way? You, of course!
What about calling upon a fire god to get rid of a zombie army? Be careful with this five-Quests campaign: handle with care!
For many months, we've been looking for the origin of this Black Plague that destroys people. We've fought against numerous enemies and travelled through the entire land. We're now approaching the very last city, close to the kingdom borders. We'll enter this stronghold through the catacombs...
We were reckless. While chasing a necromancer in the countryside, we came across the vanguard of a huge horde. We are now stuck in the middle of the fields, surrounded by zombies. We must find shelter before the horde gets to us.
The country is devastated by the zombie plague. The real culprits are the necromancers, who guide the hordes of infected from their dark lairs. We've located the hideout of one of them. It's time to clean up.
Finding and purging a necromancer cabal is a rare yet enjoyable event. You’re about to raid the infamous Dragonfiends’s lair, but they laid traps... and no Dragon Bile to find around. What now? Outsmart your foes!
A strange map led you to an even stranger house. A labyrinth infused with magical fancies and traps, to be precise. Now, the game is escaping this place unharmed. Oh, did we mention the zombies? Lots of zombies!
After his army was defeated by zombies, the King went into hiding and his fate was unknown... until now. You found him, and the last remnants of his suite, turned into zombies and looking for flesh. The time has come to get the crown back in a daring move! Survivors, unite!
The uphill manor was already haunted before the zombies came. Ghosts are angered by their presence, and they let everyone knows about it. You must put an end to it, and get everyone to rest. An eternal rest, of course!
The richest district in town is now home to a zombie army, way too big even for veterans like you. The supplies are here, mostly untouched, but to get them, you’d better be cautious (for once)!
The necromancers spotted your shelter and sent a zombie horde to get rid of you. Quick, take the secret passage! But... Where is the key?
The little town of Lionsmouth was made an example by the invading necromancers. It’s time for payback! Don’t get swarmed by the unleashed zombie horde, though.
Necromancers are taking fritghtened prisoners to an unknown location. You have to rescue them and foil this evil plot!
The Winter God is about to bless the worthy, and curse the baddies. Necromancers want their share of the gifts, though!
Entering an infected city is not the easiest task, unless you have the right tool. An Abominotaur, for example. Show the monster some red!
Everyone knows it, there is something in the water! Necromancers tainted the city's wells to take control. Only Baldric knows the cure to the deadly poison. Excort the magician through the streets!
The orc fortification you're facing poses an immediate threat to the region's safety. You have a trebuchet... but no projectile. What could you fire from it? Use your imagination!
The town is burning! Zombie orcs are attacking us in the most vicious way. Fight fire with fire!
The area was a sacred ground for the Orcs. They still hang around as zombies, protecting their old sacred weapons. We will use them to avenge their fallen civilization!
Gail was deemed responsible for the zombie plague, and put to the stake as a witch. Now, her ghost haunts the village and raise deadly spectral walkers. Putting her soul to rest is our sacred duty.
According to our latest theories, we could use tainted orcs' blood to create dragon fire. To try, we must first get samples. Yuck!
The city is being torn apart by strange portals that the zombies are using to cross! But two can play this game, and now the Survivors need to use the portals to collect some powerful items left behind – while trying to not be eaten…
The little village of Zaragon is being terrorized by an Orc Necromancer. When people are close to catching him, he just vanishes! And even if they somehow manage to attack him, it’s just useless… Your party is determined to find out what’s going on and put an end to it!
The Orcs are breaching the wall and time is short. We must move the trebuchet to a place where we can eliminate them once and for all! However, we are not strong enough to do so… yet.
The dead have broken through every barrier and every fence we created and are now coming from all sides. This is it, this our last stand and our last chance. In this desperate time, strange powers awaken inside of us. No running anymore, the spawn points must be destroyed!
We fell into the necromancer's trap with no way back. We can either die by the spikes, die by the orcs, or get out. I say we choose freedom!
We need to elliminate the Necromancer summoning all these troops. But never was the horde so rowdy! They seem to just multiply... We wonder if that's the Necromancer's work.
Ok, so we are locked in this village. The zombies trapped in are sure the be what's left from the villagers that lived here, so some of them are sure to have keys that can help us get out. But which ones? Guess we'll have to elliminate them all to find out!
We found a trebuchet! Such a great weapon, it is sure to help our defenses back in the camp... Except it's broken. Quick, we need to find the wheel before we get eaten alive!
We were exploring and fell into a trap that scattered us across the area. We must reunite before we can escape!
In the beggining of the undead outbreak, a convoy carrying the best possible weapons was lost while heading to the royal palace and everything was lost... Or is it? We discovered the exact location it was attacked, if we look hard enough, we may find those weapons laying around! Time to gear up!
On top of the plague, this village has also been cursed by a necromancer. Weapons just fall apart, making it impossible to even try to defend the town. We have to lift the curse if we want to have a chance!
It's impossible to go outside... Piles and piles of dead have been left to rot and fester, making the air unbreathable. We need to stay indoors. And this plague appears to make the zombies stronger than ever!
The Maze of Keys is infamous for its allure of treasure, but also that no adventurers come out alive! But we need that treasure to continue our fight against zombies.
A Necromancer has taken over this town and rumor has it that they cannot be killed. We’ll see what our good friend the Trebuchet has to say about that!
We found a secret necromancer outpost!. We have two options: carefully sneak in over weeks to determine the plans of our enemies... Or burn it to the ground. Guess which option we’re choosing?
We heard rumours about magical teleportation stones. If we can find them, who knows what could happen? Ah, the good ol' switcheroo!
These buildings are about to collapse! We need to take as many resources as we can before each of them falls. How many can we reach in time? Let's find out!
A dragon in preying on a small Survivor village, and we’re having none of it. The beast must be slayed! But first... We need to find appropriate weapons for such a task.
Everything is in place to take down the dragon! But the dragon has summoned ghosts to aid in it’s foul ritual. We have to stop it!
Berin is stuck in a berserker stance. Nothing will stop him, we have to get him out before someone gets hurt! Oh, wait.
The land is infected again with the plague. The Necromancers are back to claim for themselves. The once fabled heroes are roaming around as restless spirts, and it’s up to us to end both the Necromancers and put the heroes to rest!
Ok, so the only exit is locked behind a door, and we have no idea where the key is. Think things can’t get any worse? Well, also there’s an Abominotaur.
In the morning we will be saved, but we need to survive through the night. It is dark and the undead are coming from all sides, but if we hold the line, we’ll make it through!
A new campaign starts! Necromancers amassed dragon corpses from across the lands, constructing a single, giant, flying, undead abomination. Our camp was annihilated, but we can still fight back. First we team up: let’s assemble the best team we can!
Part II of the Flying Plague campaign and now that we teamed up, it's time to GEAR UP! Let's get the ballista and get ready to meet the flying plague itself!
First we teamed up, then we geared up… You know what comes next, right? It’s time to TAKE THAT DRAGON DOWN!
We’ve stumbled upon Shapeshifting Runes which hold the power to transform their users into beasts. It’s time for these Necromancers to face the forces of nature!
Riverside Town was once famous for their spiced, cured meats, but now it’s submerged waist-high in water. The smell of meat has attracted the Wolfz, so now we need to move as quickly as we can through the water if we want to get any slice of it!
Here’s the thing about healing potions and spells… If you mess them up, you raise the undead instead of healing the wounded. Now, Baldric needs to find Nelly and escape with the ingredients before it’s too late.
Ann learned that her childhood village has been devastated by a necromancer: the church’s priest she trusted as a kid. Now, she will hunt him down and take her revenge!
A Dwarf, and Elf and a Human must unite against the undead. In this case, Silas must gather Samson and Clovis to together face the ferocious Abominotaur!
When life gives you zombies, kill them with sunshine and flowers! We must keep our plants safe, but zombies are coming from everywhere... even from underwater.
Not all enemies are zombies! In this competitive scenario, two teams compete to see who pillages the resources left in these villages first. Last one in is a zombie snack!
In this special scenario with 2 different endings, you have to find you comrades and escape the Village fast! Take too long and you might have to face the consequences of your delay...
Play this if you finish The Cursed Village - Part 1 in less that 15 game rounds
Play this if you finish The Cursed Village - Part 1 in 15 game rounds or more
These Orcs can take me, but don’t they DARE touch my pets! Two of our magical pets got lost in the northern caves, where many tainted monsters reside. They will pay a high price for this!
The fearsome Orcs surrounded the town we use for shelter and destroyed the gates that kept us safe. We need to put those barricades back in place!
If these Orcs think they will take our city, they have another thing coming! Our plants will keep us safe. Yes, I said plants!
A necromancer stole the Incredibly Ancient and Legendary Weapon that has been protecting our village for centuries. We’ll get it back, but we’ll need to invade the castle he hid it in!
In this 2-player Quest, Ann and Clovis seek refuge in an abandoned church, only to learn that it was defiled by a curse. Faith was the strongest thing they had left in their arsenal. Let's purify this church!
Did you hear that, Seli? I bet that Mega Abomination is lurking nearby! Let’s split up. You go that way and I’ll go to the other way. Whoever finds that monstrosity first, the other is paying for tonight’s ale! But leave the killing blow to me. My axe is thirsty for revenge!
A cabal of necromancers are performing deranged experiments nearby, and they've summoned Azrael, the Lich! Zombies are behaving unpredictably—growing, shrinking, and sprinting. We must stop this dark ritual before Azrael takes over everything..
Legend says that the Dungeon of Famine holds great treasures and secrets long forgotten. Captain Ardgeel went inside by himself and hasn’t returned. We cannot let his greed cause his doom, for true friends value each other despite their flaws...
We finally discovered the lair of one of these necromancers. We believe he is currently away, conquering the city at the head of his hordes. If we could get our hands on his diary, we might be able to turn the tide. But alas, the only way in is through the catacombs...
La princesse a été enlevée ! Nous ne disposons que de quelques heures pour la sauver avant que les nécromanciens ne la sacrifient. Leurs forces sont barricadées à l’intérieur d’un temple, mais les espions du roi assurent qu’il existe un passage secret permettant s'y faufiler...
The survivors have attracted the attention of a cruel necromancer called Dreamcatcher. This nickname has nothing to do with the sweet gri-gri used to catch children's bad dreams: it comes from the evil method the necromancer uses in his war against the living...
The zombie onslaught emptied countless places, and gave birth to incredible rumors. Who is crazy enough to travel to these forsaken spots and purge them of the zombie plague, smiling all along the way? You, of course!
What about calling upon a fire god to get rid of a zombie army? Be careful with this five-Quests campaign: handle with care!
For many months, we've been looking for the origin of this Black Plague that destroys people. We've fought against numerous enemies and travelled through the entire land. We're now approaching the very last city, close to the kingdom borders. We'll enter this stronghold through the catacombs...