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GN1-DB - Deep Breath - thumbnail

GN1-DB - Deep Breath

Campaign
Special 6 survivors Special
Official

Boxes: Zombicide: Invader

Welcome to Deep Breath, a three-Missions campaign designed to let you play Zombicide: Invader all night long. There is something wrong with the ventilation system and over the course of three campaigns you will have to fix it, before the whole base turns into a suffocating oven!

Designed by Guillotine Games
GN1-DB - Deep Breath - page 2 GN1-DB - Deep Breath - page 3 GN1-DB - Deep Breath - page 4
GN2-TXS - The XenoLeaks Saga - thumbnail

GN2-TXS - The XenoLeaks Saga

Campaign
Hard 6 survivors Special
Official

Boxes: Zombicide: Invader

The XenoLeaks Saga is a three-part campaign designed to let players play 3 consecutive Missions! Mitsuki has uncovered a massive, evil scheme involving a large corporation, and now it’s up to you to invade their facilities and blow everything up!

Designed by Guillotine Games
GN2-TXS - The XenoLeaks Saga - page 2 GN2-TXS - The XenoLeaks Saga - page 3 GN2-TXS - The XenoLeaks Saga - page 4 GN2-TXS - The XenoLeaks Saga - page 5 GN2-TXS - The XenoLeaks Saga - page 6
TSM - The Stepmother - thumbnail

TSM - The Stepmother

Campaign
Hard 6 survivors Special
Official

Boxes: Zombicide: Invader

While attempting to obtain the military pulse radio and other supplies from the Prison Ship, a nasty surprise was waiting for us. This massive Abomination named Stepmother has made her home here. Our weapons can't kill it, but we can try to keep it at bay. The mission is clear: grab what we can and leave the ship as soon as possible to live another day.

Designed by Guillotine Games
TSM - The Stepmother - page 2
M1 - Bot Mission - thumbnail

M1 - Bot Mission

Medium 6 survivors 60 minutes
Official

Boxes: Zombicide: Invader

The current situation is dire. The survivors are locked inside the base with no oxygen tanks, and the mold is already spreading. But they do have access to the bot, and if they can get to some oxygen, maybe they can escape in time! If they survive that long…

Designed by Guillotine Games
M2 - Ill Tidings - thumbnail

M2 - Ill Tidings

Medium 6 survivors 30 minutes
Official

Boxes: Zombicide: Invader

Security in our facility has been breached. We have to collect our research and get out of here. Time is short – they are coming, we have no oxygen and on top of that, we are not sure where we stored the papers with our findings. Things are not looking good…

Designed by Guillotine Games
M3 - Super Soldier Training - thumbnail

M3 - Super Soldier Training

Medium 6 survivors 60 minutes
Official

Boxes: Zombicide: Invader

Normally, we avoid needless bloodshed: after all, the more Xenos we kill, the more they come. But not this time. This is Super Soldier Training!

Designed by Guillotine Games
M4 - The Swift Retreat! - thumbnail

M4 - The Swift Retreat!

Hard 6 survivors 45 minutes
Official

Boxes: Zombicide: Invader

The Xenos have found you and you need to escape the premise. But not so fast, you can't leave those prototype weapons and that mining intel behind! First: weapons. Then: data. Finally: get the hell out of here.

Designed by Guillotine Games
M5 - Abandoned Ship - thumbnail

M5 - Abandoned Ship

Medium 6 survivors 60 minutes
Official

Boxes: Zombicide: Invader

We need to evacuate the wounded and noncombatants, and if we can get that spaceship to work, it might be enough to do just that. But we are not leaving yet - not until the Xenos' nest is destroyed as well!

Designed by Guillotine Games
M6 - Blind Law - thumbnail

M6 - Blind Law

Very hard 6 survivors 120 minutes
Official

Boxes: Zombicide: Invader, Black Ops

We thought we were stuck, but a falling star (a ship!) granted us a wish. The survivors of that falling ship should be our way out of here. Hey, it's not kidnapping if the ransom is our own survival!

Designed by Guillotine Games
M7 - Door Delivery - thumbnail

M7 - Door Delivery

Medium 6 survivors 90 minutes
Official

Boxes: Zombicide: Invader

Our supply crates are here. But how to retrieve them outside before the Xenos get to them first?

Designed by Guillotine Games
M8 - Locked Out - thumbnail

M8 - Locked Out

Medium 6 survivors 120 minutes
Official

Boxes: Dark Side

Oh, great. We're locked out. The doors that lead to the safe zone can only be opened by a modified bot with the encryption codes. But there are just so many of them!

Designed by Guillotine Games
M9 - Broken Generators - thumbnail

M9 - Broken Generators

Easy 6 survivors 30 minutes
Official

Boxes: Zombicide: Invader

There antimatter generators sure are great... except when they aren't. They got out of alignment and now we need to fix them, but boy, do they make a lot of noise!

Designed by Guillotine Games
M10 - Air Tight - thumbnail

M10 - Air Tight

Medium 6 survivors 30 minutes
Official

Boxes: Zombicide: Invader

If we can access our ship, we can call in an orbital strike and destroy all the xenos in the area! The computers are in different rooms, so we will need to snoop around a little to input the safety codes to get the shields down. Let's go!

Designed by Guillotine Games
M11 - Rescue The Scientists - thumbnail

M11 - Rescue The Scientists

Medium 6 survivors 45 minutes
Official

Boxes: Zombicide: Invader

When this lab went under attack of the Xenos, the scientists decided to lock themselves in and wait for them to leave. We'll, they're not leaving, and now the scientists are trapped. Maybe not their smartest move.

Designed by Guillotine Games
M12 - The Purge - thumbnail

M12 - The Purge

Very hard 6 survivors 45 minutes
Official

Boxes: Zombicide: Invader

An Abomination of incredible size passed through here, leaving a trail of destruction. We have no way of defeating if, but this facility may still be salvagable... We must act quickly or the mold is going to take over everything!

Designed by Guillotine Games
M13 - The Cleansing - thumbnail

M13 - The Cleansing

Easy 6 survivors 60 minutes
Official

Boxes: Zombicide: Invader

This outpost sure is loaded... Both with useful material and with mold! We need this back at the base, so it's time for a deep cleaning!

Designed by Guillotine Games
M14 - The Teleporter - thumbnail

M14 - The Teleporter

Hard 6 survivors 90 minutes
Official

Boxes: Zombicide: Invader

We've heard about a teleporter that could get us off PK-L7 for good! But we have to get there first. Can't be much worse than where we are right?

Designed by Guillotine Games
M15 - Baraka, We Need You - thumbnail

M15 - Baraka, We Need You

Medium 2 survivors 30 minutes
Official

Boxes: Zombicide: Invader

The only way for us civilians to survive this Xeno swarm is evacuate the area. But only military personnel can open the bunker doors. We need to find Baraka so she can guide us out!

Designed by Guillotine Games
M16 - Gas Leak! - thumbnail

M16 - Gas Leak!

Hard 6 survivors 60 minutes
Official

Boxes: Zombicide: Invader

Instead of killing the Xenos one by one, our new plan is to blast them all at once! This mission is all about timing: all oxygen tanks must be activated at once, and then we have to leave as soon as possible. Are you up to the challenge?

Designed by Guillotine Games
M17 - Hacked! - thumbnail

M17 - Hacked!

Medium 6 survivors 60 minutes
Official

Boxes: Zombicide: Invader

The bot machine and the sentry gun sure help us a lot... except when they’re hacked and become hostile to humans by mistake. Now, on top of rescuing these engineers, we need to return these machines to normal, or they’ll kill us before the Xenos even get a chance!

Designed by Guillotine Games
M18 - Nice Guys Finish Last - thumbnail

M18 - Nice Guys Finish Last

Medium 4 survivors 60 minutes
Official

Boxes: Zombicide: Invader

Hold them off! In this special scenario, Survivors may only escape after the Xeno Deck has run out of cards. And you have to protect the crew members while at it!Good guys finish last? Not on our watch!

Designed by Guillotine Games
M19 - Get Them Out Alive - thumbnail

M19 - Get Them Out Alive

Hard 6 survivors 120 minutes
Official

Boxes: Dark Side

Two of our friends got locked in a room whilst out on recon. We need to break them out, but only the Sentry gun can destroy this door. Also, we might as well complete the recon. Lots to do, let’s get to it!

Designed by Fredrik Emil Andersson
M20 - Corridor Of Doom - thumbnail

M20 - Corridor Of Doom

Hard 6 survivors 90 minutes
Official

Boxes: Zombicide: Invader, Dark Side

Xenos attacked the intergalactic meatball factory and are now swarming its corridors in search of juicy meatballs. Which includes us! We must use the bot to blast our way through the Corridor of Doom!

Designed by Hannah Sjöstedt
M21 - Enough Is Enough - thumbnail

M21 - Enough Is Enough

Hard 6 survivors 45 minutes
Official

Boxes: Zombicide: Invader

We need to test our new Xeno Cannon. To make sure it’s working, we need to dispose of all Xenos coming through the airlock. The Mission ends when all Xenos are out of the game. This is a real Xeno-cide!

Designed by Jaroslav Sucharda
M22 - Magnus' Odyssey - thumbnail

M22 - Magnus' Odyssey

Medium 2 survivors 30 minutes
Official

Boxes: Zombicide: Invader

A bridge taken by Xenos, a locked exit to the escape pods, locked triggers and an injured and lost teammate. Explore some new mechanics in this adventure!

Designed by Guillotine Games
M23 - Fired Eggs With Xeno Beef - thumbnail

M23 - Fired Eggs With Xeno Beef

Hard 6 survivors 90 minutes
Official

Boxes: Zombicide: Invader

We discovered an old military base where the Xenos built nests. It’s easter all over again: time for an egg hunt! (But careful, the eggs explode)

Designed by Guillotine Games
M24 - Baraka's Odyssey - thumbnail

M24 - Baraka's Odyssey

Special 1 survivor 45 minutes
Official

Boxes: Zombicide: Invader

A special scenario for Baraka that offers 2 game modes: easy and hard. Help is coming, so all you need to do is survive until it does! Good luck with that, though... these mold patched are full of infected Xenos.

Designed by Rodrigo Sonnesso & Toi Von Glehn
M25 - Prison Infestation - thumbnail

M25 - Prison Infestation

Hard 6 survivors 90 minutes
Official

Boxes: Dark Side

We equipped these mines with A LOT of safety doors, but we didn’t take these damn Drillers into account and they are now coming from everywhere! Our own ultra-safe facilities have basically become a trap for ourselves...

Designed by Rodrigo Sonnesso & Toi Von Glehn
M26 - It's Acid - thumbnail

M26 - It's Acid

Hard 6 survivors 60 minutes
Official

Boxes: Dark Side

We found a mutating breed of Driller Xenos that has acidic blood. We downloaded all the research results about them onto a bot and need to escape, taking care to not get the bot dissolved – or worse, us!

Designed by Rodrigo Sonnesso & Toi Von Glehn
M27 - Cole's Odyssey - thumbnail

M27 - Cole's Odyssey

Hard 1 survivor 30 minutes
Official

Boxes: Zombicide: Invader

In this new solo scenario, Cole decides to answer a call for help from an old friend: to enter his old, abandoned robot factory and retrieve three of his most important original robots. However, it will not be a simple task.

Designed by Rodrigo Sonnesso & Toi Von Glehn
M28 - Calling Technical Support - thumbnail

M28 - Calling Technical Support

Medium 2 survivors 45 minutes
Official

Boxes: Zombicide: Invader, Dark Side

We’re not one to turn tail and run, but we have no choice! We’re stuck in a decrepit old facility, and to escape we have to cross some dangerous external areas, but the oxygen rooms aren’t working! All we have are the tanks!

Designed by Rodrigo Sonnesso & Toi Von Glehn
M29 - A New Danger - thumbnail

M29 - A New Danger

Medium 6 survivors 120 minutes
Official

Boxes: Zombicide: Invader, Black Ops

Recent research indicates that Xenos are mutating, and the larger species, which we call Abominations, are getting faster and faster. However, its evolution seems to be hampering its ability to spread the mold. Our mission is to enter a ship wreckage and retrieve the samples

Designed by Rodrigo Sonnesso & Toi Von Glehn
M29 - A New Danger - page 2
M30 - Keep Drillin' - thumbnail

M30 - Keep Drillin'

Hard 6 survivors 90 minutes
Official

Boxes: Dark Side

We raided an old power plant to get some supplies and a new Bot to replace our old one. It was meant to be a low-risk mission. Just get in and get out. Simple..

Designed by Rodrigo Sonnesso, Toi Von Glehn & Henrique Garrigós
M31 - Hack And Run! - thumbnail

M31 - Hack And Run!

Very hard 6 survivors 120 minutes
Official

Boxes: Zombicide: Invader

As if being overrun by Xenos wasn’t bad enough, they’ve somehow managed to short circuit the entire base. The electronics are out of control..

Designed by Rodrigo Sonnesso, Toi Von Glehn & Henrique Garrigós
M31 - Hack And Run! - page 2

GN1-DB - Deep Breath

Boxes: Zombicide: Invader

CampaignOfficialSpecial6 survivorsSpecial

Welcome to Deep Breath, a three-Missions campaign designed to let you play Zombicide: Invader all night long. There is something wrong with the ventilation system and over the course of three campaigns you will have to fix it, before the whole base turns into a suffocating oven!

Designed by Guillotine Games

GN2-TXS - The XenoLeaks Saga

Boxes: Zombicide: Invader

CampaignOfficialHard6 survivorsSpecial

The XenoLeaks Saga is a three-part campaign designed to let players play 3 consecutive Missions! Mitsuki has uncovered a massive, evil scheme involving a large corporation, and now it’s up to you to invade their facilities and blow everything up!

Designed by Guillotine Games

TSM - The Stepmother

Boxes: Zombicide: Invader

CampaignOfficialHard6 survivorsSpecial

While attempting to obtain the military pulse radio and other supplies from the Prison Ship, a nasty surprise was waiting for us. This massive Abomination named Stepmother has made her home here. Our weapons can't kill it, but we can try to keep it at bay. The mission is clear: grab what we can and leave the ship as soon as possible to live another day.

Designed by Guillotine Games

M1 - Bot Mission

Boxes: Zombicide: Invader

OfficialMedium6 survivors60 minutes

The current situation is dire. The survivors are locked inside the base with no oxygen tanks, and the mold is already spreading. But they do have access to the bot, and if they can get to some oxygen, maybe they can escape in time! If they survive that long…

Designed by Guillotine Games

M2 - Ill Tidings

Boxes: Zombicide: Invader

OfficialMedium6 survivors30 minutes

Security in our facility has been breached. We have to collect our research and get out of here. Time is short – they are coming, we have no oxygen and on top of that, we are not sure where we stored the papers with our findings. Things are not looking good…

Designed by Guillotine Games

M3 - Super Soldier Training

Boxes: Zombicide: Invader

OfficialMedium6 survivors60 minutes

Normally, we avoid needless bloodshed: after all, the more Xenos we kill, the more they come. But not this time. This is Super Soldier Training!

Designed by Guillotine Games

M4 - The Swift Retreat!

Boxes: Zombicide: Invader

OfficialHard6 survivors45 minutes

The Xenos have found you and you need to escape the premise. But not so fast, you can't leave those prototype weapons and that mining intel behind! First: weapons. Then: data. Finally: get the hell out of here.

Designed by Guillotine Games

M5 - Abandoned Ship

Boxes: Zombicide: Invader

OfficialMedium6 survivors60 minutes

We need to evacuate the wounded and noncombatants, and if we can get that spaceship to work, it might be enough to do just that. But we are not leaving yet - not until the Xenos' nest is destroyed as well!

Designed by Guillotine Games

M6 - Blind Law

Boxes: Zombicide: Invader, Black Ops

OfficialVery hard6 survivors120 minutes

We thought we were stuck, but a falling star (a ship!) granted us a wish. The survivors of that falling ship should be our way out of here. Hey, it's not kidnapping if the ransom is our own survival!

Designed by Guillotine Games

M7 - Door Delivery

Boxes: Zombicide: Invader

OfficialMedium6 survivors90 minutes

Our supply crates are here. But how to retrieve them outside before the Xenos get to them first?

Designed by Guillotine Games

M8 - Locked Out

Boxes: Dark Side

OfficialMedium6 survivors120 minutes

Oh, great. We're locked out. The doors that lead to the safe zone can only be opened by a modified bot with the encryption codes. But there are just so many of them!

Designed by Guillotine Games

M9 - Broken Generators

Boxes: Zombicide: Invader

OfficialEasy6 survivors30 minutes

There antimatter generators sure are great... except when they aren't. They got out of alignment and now we need to fix them, but boy, do they make a lot of noise!

Designed by Guillotine Games

M10 - Air Tight

Boxes: Zombicide: Invader

OfficialMedium6 survivors30 minutes

If we can access our ship, we can call in an orbital strike and destroy all the xenos in the area! The computers are in different rooms, so we will need to snoop around a little to input the safety codes to get the shields down. Let's go!

Designed by Guillotine Games

M11 - Rescue The Scientists

Boxes: Zombicide: Invader

OfficialMedium6 survivors45 minutes

When this lab went under attack of the Xenos, the scientists decided to lock themselves in and wait for them to leave. We'll, they're not leaving, and now the scientists are trapped. Maybe not their smartest move.

Designed by Guillotine Games

M12 - The Purge

Boxes: Zombicide: Invader

OfficialVery hard6 survivors45 minutes

An Abomination of incredible size passed through here, leaving a trail of destruction. We have no way of defeating if, but this facility may still be salvagable... We must act quickly or the mold is going to take over everything!

Designed by Guillotine Games

M13 - The Cleansing

Boxes: Zombicide: Invader

OfficialEasy6 survivors60 minutes

This outpost sure is loaded... Both with useful material and with mold! We need this back at the base, so it's time for a deep cleaning!

Designed by Guillotine Games

M14 - The Teleporter

Boxes: Zombicide: Invader

OfficialHard6 survivors90 minutes

We've heard about a teleporter that could get us off PK-L7 for good! But we have to get there first. Can't be much worse than where we are right?

Designed by Guillotine Games

M15 - Baraka, We Need You

Boxes: Zombicide: Invader

OfficialMedium2 survivors30 minutes

The only way for us civilians to survive this Xeno swarm is evacuate the area. But only military personnel can open the bunker doors. We need to find Baraka so she can guide us out!

Designed by Guillotine Games

M16 - Gas Leak!

Boxes: Zombicide: Invader

OfficialHard6 survivors60 minutes

Instead of killing the Xenos one by one, our new plan is to blast them all at once! This mission is all about timing: all oxygen tanks must be activated at once, and then we have to leave as soon as possible. Are you up to the challenge?

Designed by Guillotine Games

M17 - Hacked!

Boxes: Zombicide: Invader

OfficialMedium6 survivors60 minutes

The bot machine and the sentry gun sure help us a lot... except when they’re hacked and become hostile to humans by mistake. Now, on top of rescuing these engineers, we need to return these machines to normal, or they’ll kill us before the Xenos even get a chance!

Designed by Guillotine Games

M18 - Nice Guys Finish Last

Boxes: Zombicide: Invader

OfficialMedium4 survivors60 minutes

Hold them off! In this special scenario, Survivors may only escape after the Xeno Deck has run out of cards. And you have to protect the crew members while at it!Good guys finish last? Not on our watch!

Designed by Guillotine Games

M19 - Get Them Out Alive

Boxes: Dark Side

OfficialHard6 survivors120 minutes

Two of our friends got locked in a room whilst out on recon. We need to break them out, but only the Sentry gun can destroy this door. Also, we might as well complete the recon. Lots to do, let’s get to it!

Designed by Fredrik Emil Andersson

M20 - Corridor Of Doom

Boxes: Zombicide: Invader, Dark Side

OfficialHard6 survivors90 minutes

Xenos attacked the intergalactic meatball factory and are now swarming its corridors in search of juicy meatballs. Which includes us! We must use the bot to blast our way through the Corridor of Doom!

Designed by Hannah Sjöstedt

M21 - Enough Is Enough

Boxes: Zombicide: Invader

OfficialHard6 survivors45 minutes

We need to test our new Xeno Cannon. To make sure it’s working, we need to dispose of all Xenos coming through the airlock. The Mission ends when all Xenos are out of the game. This is a real Xeno-cide!

Designed by Jaroslav Sucharda

M22 - Magnus' Odyssey

Boxes: Zombicide: Invader

OfficialMedium2 survivors30 minutes

A bridge taken by Xenos, a locked exit to the escape pods, locked triggers and an injured and lost teammate. Explore some new mechanics in this adventure!

Designed by Guillotine Games

M23 - Fired Eggs With Xeno Beef

Boxes: Zombicide: Invader

OfficialHard6 survivors90 minutes

We discovered an old military base where the Xenos built nests. It’s easter all over again: time for an egg hunt! (But careful, the eggs explode)

Designed by Guillotine Games

M24 - Baraka's Odyssey

Boxes: Zombicide: Invader

OfficialSpecial1 survivor45 minutes

A special scenario for Baraka that offers 2 game modes: easy and hard. Help is coming, so all you need to do is survive until it does! Good luck with that, though... these mold patched are full of infected Xenos.

Designed by Rodrigo Sonnesso & Toi Von Glehn

M25 - Prison Infestation

Boxes: Dark Side

OfficialHard6 survivors90 minutes

We equipped these mines with A LOT of safety doors, but we didn’t take these damn Drillers into account and they are now coming from everywhere! Our own ultra-safe facilities have basically become a trap for ourselves...

Designed by Rodrigo Sonnesso & Toi Von Glehn

M26 - It's Acid

Boxes: Dark Side

OfficialHard6 survivors60 minutes

We found a mutating breed of Driller Xenos that has acidic blood. We downloaded all the research results about them onto a bot and need to escape, taking care to not get the bot dissolved – or worse, us!

Designed by Rodrigo Sonnesso & Toi Von Glehn

M27 - Cole's Odyssey

Boxes: Zombicide: Invader

OfficialHard1 survivor30 minutes

In this new solo scenario, Cole decides to answer a call for help from an old friend: to enter his old, abandoned robot factory and retrieve three of his most important original robots. However, it will not be a simple task.

Designed by Rodrigo Sonnesso & Toi Von Glehn

M28 - Calling Technical Support

Boxes: Zombicide: Invader, Dark Side

OfficialMedium2 survivors45 minutes

We’re not one to turn tail and run, but we have no choice! We’re stuck in a decrepit old facility, and to escape we have to cross some dangerous external areas, but the oxygen rooms aren’t working! All we have are the tanks!

Designed by Rodrigo Sonnesso & Toi Von Glehn

M29 - A New Danger

Boxes: Zombicide: Invader, Black Ops

OfficialMedium6 survivors120 minutes

Recent research indicates that Xenos are mutating, and the larger species, which we call Abominations, are getting faster and faster. However, its evolution seems to be hampering its ability to spread the mold. Our mission is to enter a ship wreckage and retrieve the samples

Designed by Rodrigo Sonnesso & Toi Von Glehn

M30 - Keep Drillin'

Boxes: Dark Side

OfficialHard6 survivors90 minutes

We raided an old power plant to get some supplies and a new Bot to replace our old one. It was meant to be a low-risk mission. Just get in and get out. Simple..

Designed by Rodrigo Sonnesso, Toi Von Glehn & Henrique Garrigós

M31 - Hack And Run!

Boxes: Zombicide: Invader

OfficialVery hard6 survivors120 minutes

As if being overrun by Xenos wasn’t bad enough, they’ve somehow managed to short circuit the entire base. The electronics are out of control..

Designed by Rodrigo Sonnesso, Toi Von Glehn & Henrique Garrigós